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	<title>Updates | LiteBringer</title>
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		<title>Update 17: Final LiteBringer Update</title>
		<link>/blog/hot/update-17-final-litebringer-update</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Tue, 22 Mar 2022 17:26:19 +0000</pubDate>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=1033</guid>

					<description><![CDATA[As we announced about a month ago, we decided to discontinue LiteBringer&#8217;s development. Today, the final update has been released. Removal of Subscription and Trading Fees As of now, LiteBringer is completely free to play, there are no microtransactions or monthly fees required to play. The only &#8216;cost&#8217; you will encounter is the mining fee [&#8230;]]]></description>
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<p>As we announced about a month ago, we decided to discontinue LiteBringer&#8217;s development. Today, the final update has been released.</p>



<span id="more-1033"></span>



<p><em>Removal of Subscription and Trading Fees</em></p>



<p>As of now, LiteBringer is completely <strong>free to pla</strong>y, there are no microtransactions or monthly fees required to play. The only &#8216;cost&#8217; you will encounter is the mining fee which is paid to the miner who mines the block that includes your transaction.</p>



<p><em>Evolve Balancing</em></p>



<p>Old sky shards can be converted into a new type of shard at a trader. These new shards can be used both for item and character evolves. They can be obtained with a daily limit per character. The evolve costs have been adjusted, too. </p>



<p>Furthermore, the equipment item UI has been reworked which should ease the evolve process considerably. It now allows several evolves per transaction.</p>



<p><em>Synchronization Performance Improvement</em></p>



<p>We also substantially reworked the syncing mechanism which improves syncing speed for version 16 and 17 a lot and allows faster syncing in the future without the preloaded blockchain service. Moreover, we added a preloaded game state. It will be downloaded once and is then used as starting point for synchronization. In case of a resync only the blockchain part after this point needs to be loaded again.</p>



<p><em>Zoomable Map and Character Deletion</em></p>



<p>The map is now zoomable and you can delete characters via the context menu</p>



<p>Here is a list of all changes and fixes:</p>



<h2 id="h-features">Changes</h2>



<ul><li>Removed subscription and trading fee</li><li>Reworked syncing mechanism for much faster syncing speed</li><li>Balanced evolve formula for character and item evolves</li><li>Added a new evolve resource which can be obtained with a daily limit per character</li><li>Adjusted &#8220;Realmgate&#8221; quests</li><li>Added a trader to convert older sky shards into a new type of shard</li><li>Adjusted trader prices for rare metal fragments</li><li>Adjusted dismantle revenue for items evolved before version 17</li><li>All effects can now be chosen for tier 9 set items at the equipment trader</li><li>Epic equipment items of tier 9 bosses now drop with a random effect</li><li>Added curse immunity against &#8220;Curse of Zhiogga&#8221; for tier 8 set items</li><li>Added curse immunity against &#8220;Curse of Zhiogga&#8221; and &#8220;Curse of the Dark Pharaoh&#8221; to tier 9 set items</li><li>The map is now zoomable</li><li>Depot resources are now displayed within a trader and at resource quests</li><li>Added an option to the character context menu to delete characters</li><li>Added an option to the character context menu to move a character to bottom or top</li><li>Equipment items can now be evolved several times per transaction</li><li>Reworked the GUI for equipment item infos, evolve and level up</li><li>Enhanced equipment item tooltip</li><li>Added a sort and display option for &#8220;price per unit&#8221; for trade offers</li><li>Added a subfilter for presents and events</li><li>Account addresses can now be enter in leaderboard to enter VOA mode</li><li>Account addresses can now be copied to clipboard</li><li>Increased search speed for trade offers</li><li>The &#8220;Create Character&#8221; screen can now be entered to retrieve class infos even if no character can be created anymore</li><li>Increased possible resource amount for trade offers</li><li>Added a preloaded game state as starting point for synchronization</li><li>Reduced GPU usage</li><li>Some minor performance improvements</li></ul>



<h2>Bug Fixes</h2>



<ul><li>Set correct attributes for tier 9 battlemage equipment</li><li>Set correct values for Saglometh</li><li>Nefarian Kilt now has correct attributes for priests</li><li>Fixed a rare bug leading to not released depot slots on trader purchases</li><li>Fixed some space problems with too long texts</li><li>Fixed mempool transactions which were not cleaned up</li><li>Fixed some visual bugs in the inventory</li><li>Fixed a reset selection bug for traders</li><li>Fixed a bug when switching accounts saying &#8220;Key is alread set&#8221;</li><li>Fixed a bug allowing consumables to be dragged in VOA mode</li><li>Fixed a minor visual bug in trading filters</li><li>Fixed a minor wallet bug</li><li>Fixed a minor leaderboard bug</li></ul>



<h2>Farewell</h2>



<p>This final update marks the end of LiteBringer&#8217;s development and our active support for the game and all CipSoft-related services. </p>



<p>Thank you for all your help, dedication and enthusiasm, for accompanying us on this adventurous journey and giving us a chance to explore true blockchain gaming together with you. We embrace and value the experiences we made and the lessons we learned, but most of all we cherish you, our community, for the courage, passion and commitment you have shown. The memories we have made thanks to you will not be forgotten. </p>



<p>Farewell, LiteBringers, here&#8217;s to you! <br><br><br></p>



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<p class="has-text-align-center"><em>If we do meet again, we&#8217;ll smile indeed;<br>If not, &#8217;tis true this parting was well made.</em><br>William Shakespeare</p>
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		<title>Update 16: Time to explore</title>
		<link>/blog/hot/update-16-time-to-explore</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Tue, 07 Dec 2021 11:13:46 +0000</pubDate>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=1001</guid>

					<description><![CDATA[Update 16 has been released, LiteBringers! It is packed with new content and features. Let&#8217;s take a look! In the last few weeks, we already gave you a glimpse on the new adventures and challenges that are waiting for you. Make sure you are well prepared when you head out unearth the dark secrets of [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Update 16 has been released, LiteBringers! It is packed with new content and features. Let&#8217;s take a look!</p>



<span id="more-1001"></span>



<p> In the last few weeks, we already gave you a glimpse on the new adventures and challenges that are waiting for you.  </p>



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<p>Make sure you are well prepared when you head out unearth the dark secrets of <a href="/blog/updates/lets-take-a-look-at-update-16" target="_blank" rel="noreferrer noopener">Ankharash</a>, an arid desert land shunned by the living. You better get your hands on gear with immunity lest curses befall you and sap your strength. </p>



<p>If you are more in a jolly mood already, you can look forward to the start of <a href="/blog/updates/lets-take-a-look-at-update-16-part-ii" target="_blank" rel="noreferrer noopener">Winter Solstice</a> on December 17. It will not only bring some delicious festive treats but also allow you celebrate the spirit of gifting by sending presents to other players.</p>
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<p>In addition, February will be spiced up with the new seasonal event Haunting of Carnester and April will ring in the Beaster Season.</p>



<p>You will also be able to collect a new item type through these seasonal events: <a href="/blog/updates/lets-take-a-look-at-update-16-part-iii" target="_blank" rel="noreferrer noopener">Consumables</a> which grant temporary benefits. Consumable have their own body slot in the inventory and will be used up if you send your character to a quest while having the item in question equipped.</p>



<p>Moreover, you can now exchange normal fragments and emblems for rare metal fragments at specific traders. </p>



<p>For a better overview, here is a list of the new features and fixes:</p>



<p>New Features:</p>



<ul><li>Added a new area with higher tier and rewards</li><li>Added seasonal events, which will be repeated yearly</li><li>Added consumables as new item type, which can be equipped and disappears after usage</li><li>Added a present system, which allows players to send presents to other players</li><li>Added a curse system for monsters, which reduces the power of the character&#8217;s equipment when it has no immunity</li><li>Added a trader for rare metal fragments</li><li>Weekly quests will now start date-based</li><li>Adjusted starting times of weekly collosseum quests</li><li>Removed normal metal fragments from “Mine of Dorastir” quest</li></ul>



<p>Bugfixes:</p>



<ul><li>Improved client performance</li><li>Reduced tracker size</li><li>Reduced emblem costs of head equipment in tier 7 trader</li><li>Reduced wrong experience point values of tier 8 bosses</li><li>Removed wrong set bonus of Wicked Demon Skin Vest</li><li>Removed “Send Currency” pop-up in VOA mode</li><li>Fixed a wrong value for remaining blocks in “Temporary Quests” overview</li><li>Fixed reduced amount of shown effects in the monster overview</li><li>Fixed double amount of transactions shown when dismantling equipment</li><li>Fixed a broken check of remaining resources of an account in a trader</li><li>Fixed a bug allowing to view own account in the leaderboard</li><li>Fixed a rare visual bug in the inventory</li><li>Fixed a rare bug making it not possible to cancel a trade offer</li><li>Fixed some typos</li></ul>



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		<title>Let’s take a look at update 16, part III</title>
		<link>/blog/hot/lets-take-a-look-at-update-16-part-iii</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Thu, 25 Nov 2021 09:45:36 +0000</pubDate>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=990</guid>

					<description><![CDATA[Release 16 is around the corner! Check out the final teaser to conclude our update sneak peek. Last week, we gave you a glimpse on three new seasonal events you can look forward to. Each of them will give you the opportunity to obtain something special: Consumables Consumables are a new item type which can [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Release 16 is around the corner! Check out the final teaser to conclude our update sneak peek.</p>



<span id="more-990"></span>



<p>Last week, we gave you a glimpse on three new seasonal events you can look forward to. Each of them will give you the opportunity to obtain something special:</p>



<h2 id="h-consumables">Consumables</h2>



<p>Consumables are a new item type which can be obtained as reward from seasonal quests. Whether it is a baked apple, a dragon costume or an evasion potion, a consumable will bestow a temporary ability bonus onto your character. They can add a power value to your base power or increase a character attribute. Some can also raise your base power against a specific monster type by a certain percentage or boost the experience points your character gains per round.</p>



<p>Whatever benefit is granted, it is not permanent. A consumable will be used up if you send your character to a quest while having the item in question equipped. It will be consumed after the first round and will grant its bonus for the whole quest duration. Before sending a character on a quest, the confirmation dialogue will inform you about the item you are about to consume.</p>



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<p>Consumables go into a new bodyslot in the inventory. It comes with a checkbox for auto refill which is deactivated by default. If you tick this checkbox, the bodyslot will be automatically refilled with the equipped consumable if you have any of this particular consumable left.</p>



<p>You can save and load equipped consumables with item compilations, including the selected auto refill setting.</p>



<p>Consumables are stored within a new sub tab with filters in your depot. You will also be able to trade consumables via a new offer type entry. </p>



<h2 id="h-date-based-weekly-quest">Date-Based Weekly Quest</h2>



<p>In order to make weekly quests more predictable so you can better plan ahead, we will change them to a date-based timing.</p>



<p>The four Colosseum quests will be available for an entire day (24 hours) and can be completed 10 times. This matches the maximum of possible completions with the older block-based duration. Tier 3 will start every Tuesday at 00:00 UTC and Tier 5 every Thursday at 00:00 UTC. The restart time of the three training scroll quests will be set to Monday, 00:00 UTC.</p>



<h2 id="h-metal-fragment-exchange">Metal Fragment Exchange</h2>



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<p>Have you been craving for an additional way to get your hands on rare metal fragments? Then you should definitly seek out Hagaf Glesk. He is an alchemist by trade and a collector of metal fragments by heart. Even ordinary things are extraordinary in his eyes. Hence, he is willing to part with rare metal fragments from his collection in exchange for normal fragments of the same tier together with sky shards. He exchanges metal fragments from tier 2 to tier 6. </p>



<p>If you want to trade in emblems for rare fragments, Howard Philips will be your man for tier 7 and George Wilcox for tier 8. The sturdy new trader Rhys Sallah will hammer a deal for tier 9.</p>
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		<title>Let&#8217;s take a look at update 16, part II</title>
		<link>/blog/hot/lets-take-a-look-at-update-16-part-ii</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Thu, 18 Nov 2021 09:18:51 +0000</pubDate>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=969</guid>

					<description><![CDATA[The forthcoming Update 16 is packed with quite some stuff so it&#8217;s time for the next teaser, LiteBringers! After our trip to the hot sands of Ankharash, this week gives you a glimpse on three new seasonal events to spice up your routine: Winter Solstice and Presents Spark your festive spirit by participating in the [&#8230;]]]></description>
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<p>The forthcoming Update 16 is packed with quite some stuff so it&#8217;s time for the next teaser, LiteBringers!</p>



<span id="more-969"></span>



<p>After our trip to the hot sands of <a href="/blog/updates/lets-take-a-look-at-update-16" target="_blank" rel="noreferrer noopener">Ankharash</a>, this week gives you a glimpse on three new seasonal events to spice up your routine:</p>



<h2 id="h-winter-solstice-and-presents">Winter Solstice and Presents</h2>



<p>Spark your festive spirit by participating in the Winter Solstice quest. Once a day from December 17 till December 30, your character can collect a green, blue or red present box to bring joy to others and yourself! Use the new &#8220;Presents&#8221; feature to send the gift to another player. While the receiver will get some tasty treats of the season, your generosity will grant you a Winter Solstice voucher. Collect and redeem those to be able to don a truly outstanding outfit: You will not only look like the jolly Little Helper you are, but also get access to a special quest with a delicious reward.</p>



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<p>Presents can be send via the new &#8220;Present&#8221; tab. You will find it under &#8220;Trade&#8221; which will also include &#8220;Buy Offers&#8221; and &#8220;Sell Offers&#8221; as of release 16. <br>You will not be able to send a present to your own account. Also, once you have sent a present to another account, you cannot send any more to the same account on that day. If you receive a present while you are online, you will be notified about it.</p>



<h2 id="h-haunting-of-carnester">Haunting of Carnester</h2>



<p>Are you a master of disguise? Carnester, the Shapeshifter, definitely is! From February 17 till March 02, this enigmatic villain will try to turn Asirenia upside down. Find him once he spawns and manage to slay him before he moves to a different location. You will be rewarded with a fancy costume matching the location&#8217;s monster race. Who knows how it might benefit you if you take it with you on your next quest?</p>



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<h2 id="h-beaster-season">Beaster Season</h2>



<p>They are huge, they were fluffy once, and they hunger for your blood! Beasters are not the kind of bunny you would want to get as a cuddly pet. From April 11 till April 24, these vicious abominations will appear in random places across Asirenia. Drive them back to the abyss &#8211; or rabbit hole &#8211; they came from and carefully collect the coloured eggs they leave behind. Those would make for a good breakfast but you better trade them for something to drink at a special trader who offers invigorating concoctions.</p>



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<h2 id="h-upcoming-next-week-delicacies-ornate-masks-magical-potions-what-is-behind-these-goods-you-can-consume">Upcoming next week: Delicacies, ornate masks, magical potions &#8211; what is behind these goods you can consume?</h2>
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		<title>Let&#8217;s take a look at update 16</title>
		<link>/blog/hot/lets-take-a-look-at-update-16</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Thu, 11 Nov 2021 09:46:48 +0000</pubDate>
				<category><![CDATA[Hot]]></category>
		<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=945</guid>

					<description><![CDATA[The release of update 16 is getting closer, LiteBringers, right in time to wrap up an eventful year. Are you curious about what we have prepared this time? Then read on, and also check back later as further sneak peeks will be added to this article once a week! Rising from Dust Update 16 will [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>The release of update 16 is getting closer, LiteBringers, right in time to wrap up an eventful year. Are you curious about what we have prepared this time? Then read on, and also check back later as further sneak peeks will be added to this article once a week!</p>



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<h2 id="h-rising-from-dust">Rising from Dust</h2>



<p>Update 16 will take you on a journey to the arid heat of Ankharash, a new area with wavy dunes as far as the eye can see, sand and dust everywhere, in your shoes, in your pockets, in your eyes and hair, even in your mouth. It is an otherworldly kind of beauty, breathtaking and hypnotizing as the hot air bends the daylight, creating distorions to lead you astray. </p>



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<p>And in the biting cold of desert nights, you will find yourself shivering in this dry and barren place which seems so lifeless at first glance. As you are looking for an oasis or a lonely river, scattered ruins of former splendor tell tales of a forgotten empire with a majestic, eerie black pyramid at its heart like a foreboding prophecy of death. Which secrets lie buried in this eternal tomb?</p>



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<p>Make your way through Ankharash as you face the undead servants and immortal slaves of the Dark Pharaoh. Stand your ground against <strong>seven new bosses</strong> to be rewarded with precious emblems that you can trade for new intricately adorned <strong>Tier 9 sets</strong>, one for each class, and two new trinkets.</p>



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<h2 id="h-dark-afflictions">Dark Afflictions</h2>



<p>But beware, treasure hunters! Don&#8217;t fall victim to the blight of this land!</p>



<p>You may hold powerful gear in your hands already but a curse strikes deep. <strong>Curses</strong> are a new monster ability reducing the power of a character&#8217;s equipment while being used against this monster. Different types of curses can afflict you so prepare yourself properly before you head out. Check the monster details in the quest overview to find out which curses you will have to deal with.</p>



<p>Certain items, though, can have an<strong> immunity</strong> against a specific curse or even curses in general. Immunities will be unlocked at level 15. They will be displayed in the items tooltip and detail section.<br>A curse will reduce the power of an item without immunity against this curse type by an absolute base value and per-round value. The exact calculation of a character&#8217;s equipment power affected by curses will be shown in the monster tooltip as new category.</p>



<div class="wp-block-image"><figure class="aligncenter size-full"><img loading="lazy" width="256" height="256" src="/blog/wp-content/uploads/2021/11/amulet1.png" alt="" class="wp-image-949"  /></figure></div>



<h2 id="h-upcoming-next-week-tis-the-season">Upcoming Next Week: &#8216;Tis the season!</h2>
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		<title>Update 15.1: Fixes and Features</title>
		<link>/blog/updates/update-15-1-fixes-and-features</link>
		
		<dc:creator><![CDATA[Community Management]]></dc:creator>
		<pubDate>Wed, 20 Oct 2021 07:58:30 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=931</guid>

					<description><![CDATA[We have just released a new client version including a few features and bug fixes. Here is a list of the changes: Features The client only connects to stable Litecoin nodes (can be changed in the settings) The action “Send on Quest” while using free transactions does not block the client anymore Reduced the required [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>We have just released a new client version including a few features and bug fixes.</p>



<span id="more-931"></span>



<p>Here is a list of the changes:</p>



<h2 id="h-features">Features</h2>



<ul><li>The client only connects to stable Litecoin nodes (can be changed in the settings)</li><li>The action “Send on Quest” while using free transactions does not block the client anymore</li><li>Reduced the required amount of loading data on startup when using the balance tracker service</li><li>Transaction history and tax report are now loaded on demand when using the balance tracker service</li></ul>



<h2>Bug Fixes</h2>



<ul><li>Action button now changes to “Buy from NPC” in all character subviews</li><li>Fixed estimated resource amounts for quests</li><li>The hint for open temporary quests now shows grouped quests correctly</li><li>Two mines are no longer counted as open temporary quests</li><li>Tooltip for quest restarts now shows correct number of blocks</li><li>Traders will now only accept confirmed resources</li><li>Fixed a rare issue with the block timer</li><li>Free transactions are no longer visible when viewing another account</li><li>All a boss‘s resistances are now shown in the overview of the map</li><li>Fixed map indication now showing if a boss can be beaten</li><li>Added option to send an error report for database corruption errors</li><li>“Sell” button is now disabled when there are no items in the sell offer</li><li>Handling of a corrupt account file added</li><li>Sending currency is now possible even with lots of unspent outputs</li><li>Added hint that a subscription cannot be bought while using free transactions</li><li>Added progress report when using multiple dismantle transactions</li></ul>
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		<title>Update 15: Second part of the Summer Content Update</title>
		<link>/blog/updates/update-15-second-part-of-the-summer-content-update</link>
		
		<dc:creator><![CDATA[Constantin]]></dc:creator>
		<pubDate>Tue, 31 Aug 2021 08:09:24 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=870</guid>

					<description><![CDATA[With this Update, we round up the planned content update, we have planned for this summer. Here is what was changed. In general, Update 15 does exactly what we have promised a few months ago as we introduced our plans for this summer. Consequently, you get the missing Tier with this Update. But we added [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>With this Update, we round up the planned content update, we have planned for this summer. Here is what was changed.</p>



<span id="more-870"></span>



<p>In general, Update 15 does exactly what we have promised a few months ago as we introduced our <a href="/blog/newsticker/what-you-can-expect-for-update-11" target="_blank" rel="noreferrer noopener">plans for this summer</a>. Consequently, you get the missing Tier with this Update. But we added some more things that weren&#8217;t announced yet! For instance, we have continued the legendary questline and added a new event boss. In the following lists, you find all relevant changes of Update 15.</p>



<p></p>



<p><strong>New Features</strong></p>



<ul><li>Schedule for weekly epic quests adjusted and split up</li><li>Higher tier monsters and rewards</li><li>Emblem costs for Dragonsteel Fragments adjusted</li><li>Rare fragments for Tier 7 and 8 are available at fragment traders</li><li>Arrival of the Doombringer &#8211; a new event quest which will be available only for a limited amount of time</li><li>Continuation of the legendary questline</li><li>Daily quest has a fixed time-based schedule</li><li>Character subscriptions are suspended while the game is in lock mode or disabled</li><li>The tips shown during the loading cycle routinely</li><li>Improved visibility of advanced classes in class filters</li><li>Added optional closing confirmation</li></ul>



<p><strong>Bugfixes</strong></p>



<ul><li>Fixed estimated amount of trader quests</li><li>Character keys are now shown in buy offers</li><li>Fixed position of quest map when switching tabs or maps</li><li>Error reports cannot be sent on mempool chaining errors</li><li>Trades can be canceled in any case</li><li>Fixed an issue which causes characters to be stuck in pending</li></ul>
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		<title>Update: Patch Release-14.1</title>
		<link>/blog/updates/update-patch-release-14-1</link>
		
		<dc:creator><![CDATA[Ignatius]]></dc:creator>
		<pubDate>Tue, 10 Aug 2021 13:26:37 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=855</guid>

					<description><![CDATA[Way too many players encounter Error 2004 when using the new free transactions, which is why we have decided to publish a patch before Release-15. Here is what has changed: New Features: Added detection of faucet downtime which prevents sending transactions when the service is down Bugfixes: Fixed a timeout which caused faucet error 2004]]></description>
										<content:encoded><![CDATA[
<p>Way too many players encounter Error 2004 when using the new free transactions, which is why we have decided to publish a patch before Release-15.</p>



<span id="more-855"></span>



<p>Here is what has changed:</p>



<p>New Features:</p>



<ul><li>Added detection of faucet downtime which prevents sending transactions when the service is down</li></ul>



<p>Bugfixes:</p>



<ul><li>Fixed a timeout which caused faucet error 2004</li></ul>



<div class="wp-container-624d5d7243f55 wp-block-buttons">
<div class="wp-block-button has-custom-width wp-block-button__width-50 is-style-fill"><a class="wp-block-button__link" rel="#">Testnet Release: 2021-08-10</a></div>



<div class="wp-block-button has-custom-width wp-block-button__width-50"><a class="wp-block-button__link">Mainnet Release: 2021-08-11</a></div>
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<p></p>
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		<title>Update 14: Bringing the client back to life</title>
		<link>/blog/updates/update-14-bringing-the-client-back-to-life</link>
		
		<dc:creator><![CDATA[Constantin]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 11:40:36 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=806</guid>

					<description><![CDATA[After being offline for 5 days, we are finally back and hope it was the last time something like that happened. Like Update 13, this update is only a major one because the fixes for the urgent bugs needed a version increase. We are happy to announce, that not a single asset was lost during [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>After being offline for 5 days, we are finally back and hope it was the last time something like that happened.</p>



<span id="more-806"></span>



<p>Like Update 13, this update is only a major one because the fixes for the urgent bugs needed a version increase. We are happy to announce, that not a single asset was lost during the last troublesome days and every game operation is still valid. Besides the critical bug which has lead to a not deterministic re-allocation of multiple depot IDs, we fix 2 other bugs and added a feature, which should make the importance of desyncs clearer for newcomers.</p>



<p>New Features:</p>



<ul><li>Added a lock mode for client if integrity hash dismatches</li></ul>



<p>Bugfixes:</p>



<ul><li>Fixed a critical bug in migration which leads to a not deterministic re-allocation of multiple depot IDs</li><li>Fixed a bug which allowed to double equip the same item</li><li>Fixed a visual bug when client is in lock mode while waiting for an update</li></ul>



<p>With this update, you get automatically a refund. We extended all subscriptions by 7 days. This adds up with the refund you got last weekend to 10 extra days.</p>
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		<title>Update 13: Fixing THE bug</title>
		<link>/blog/updates/update-13-fixing-the-bug</link>
		
		<dc:creator><![CDATA[Constantin]]></dc:creator>
		<pubDate>Sun, 04 Jul 2021 02:52:58 +0000</pubDate>
				<category><![CDATA[Updates]]></category>
		<guid isPermaLink="false">/blog/?p=773</guid>

					<description><![CDATA[Finally we are able to publish Update 13, which resolves a critical bug and un-locks the client. Last Friday, we found a bug which included items you wanted to keep in the dismantling process without you noticing, while you were dismantling other items. This is something we had already mentioned&#160;in our Newsticker. Unfortunately, the same [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Finally we are able to publish Update 13, which resolves a critical bug and un-locks the client.</p>



<span id="more-773"></span>



<p>Last Friday, we found a bug which included items you wanted to keep in the dismantling process without you noticing, while you were dismantling other items. This is something we had already mentioned&nbsp;<a href="/blog/newsticker/do-not-dismantle-any-assets-before-the-next-update" target="_blank" rel="noreferrer noopener">in our Newsticker</a>.</p>



<p>Unfortunately, the same was true when selling pieces of equipment.</p>



<p>To protect our gamers, we decided to lock the client for a short period of time while we were searching and solving said bug in a team wide crunch time. Now, just 1 day and a few hours after locking the client, we are publishing the fix.</p>



<p>We are sorry, that you were not able to play and we think it goes without saying that we will give you some kind of compensation for the lost time. In the upcoming days we will announce on our blog, what exactly the compensation will look like. So, stay tuned.</p>



<p>If you think that you were affected by this bug, you don&#8217;t need to take any action: Everything will be fine once you installed the update. </p>



<p>If you believe that you have lost any assets despite the update, please <a href="mailto:community-management@litebringer.com">reach out</a> to us and &#8211; if possible &#8211; include a list of lost pieces of equipment.</p>
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