{"id":990,"date":"2021-11-25T09:45:36","date_gmt":"2021-11-25T09:45:36","guid":{"rendered":"https:\/\/www.litebringer.com\/blog\/?p=990"},"modified":"2021-11-25T09:45:36","modified_gmt":"2021-11-25T09:45:36","slug":"lets-take-a-look-at-update-16-part-iii","status":"publish","type":"post","link":"https:\/\/www.litebringer.com\/blog\/hot\/lets-take-a-look-at-update-16-part-iii","title":{"rendered":"Let\u2019s take a look at update 16, part III"},"content":{"rendered":"\n
Release 16 is around the corner! Check out the final teaser to conclude our update sneak peek.<\/p>\n\n\n\n\n\n\n\n
Last week, we gave you a glimpse on three new seasonal events you can look forward to. Each of them will give you the opportunity to obtain something special:<\/p>\n\n\n\n
Consumables are a new item type which can be obtained as reward from seasonal quests. Whether it is a baked apple, a dragon costume or an evasion potion, a consumable will bestow a temporary ability bonus onto your character. They can add a power value to your base power or increase a character attribute. Some can also raise your base power against a specific monster type by a certain percentage or boost the experience points your character gains per round.<\/p>\n\n\n\n
Whatever benefit is granted, it is not permanent. A consumable will be used up if you send your character to a quest while having the item in question equipped. It will be consumed after the first round and will grant its bonus for the whole quest duration. Before sending a character on a quest, the confirmation dialogue will inform you about the item you are about to consume.<\/p>\n\n\n\n