{"id":806,"date":"2021-07-09T11:40:36","date_gmt":"2021-07-09T11:40:36","guid":{"rendered":"https:\/\/www.litebringer.com\/blog\/?p=806"},"modified":"2021-08-10T14:25:24","modified_gmt":"2021-08-10T14:25:24","slug":"update-14-bringing-the-client-back-to-life","status":"publish","type":"post","link":"https:\/\/www.litebringer.com\/blog\/updates\/update-14-bringing-the-client-back-to-life","title":{"rendered":"Update 14: Bringing the client back to life"},"content":{"rendered":"\n

After being offline for 5 days, we are finally back and hope it was the last time something like that happened.<\/p>\n\n\n\n\n\n\n\n

Like Update 13, this update is only a major one because the fixes for the urgent bugs needed a version increase. We are happy to announce, that not a single asset was lost during the last troublesome days and every game operation is still valid. Besides the critical bug which has lead to a not deterministic re-allocation of multiple depot IDs, we fix 2 other bugs and added a feature, which should make the importance of desyncs clearer for newcomers.<\/p>\n\n\n\n

New Features:<\/p>\n\n\n\n